


Part of the problem here is that you’re being asked to make decisions for a man who has no idea what’s happening, but by now players are very well acquainted with this world.
Vince, a criminal on his way to prison two days into the outbreak (not unlike Lee was back in Episode 1, although Vince is getting the paddy wagon treatment), is more interesting when you’re simply sitting back and listening to him talk than when you’re called into action. They stand alone, but feature visual links between each other that ultimately, once you hit the epilogue, flesh out a bigger picture.Įach episode is short, taking between 10 and 20 minutes to play through, and some have a much greater impact than others. Each story is self-contained you pick from one of the five characters available, play through their story, and then move onto the others in any order you choose. If Season 1 was (to use an appropriate comic analogy) a full, satisfying arc, then 400 Days is more akin to a series of one-shots, introducing characters who may or may not appear in Season 2 and quickly throwing them into horrible situations. Right now, even as Rick and the gang deal with the psychopathic Negan in the comics, the game remains the most intriguing thing with the Walking Dead branding on it. For many (including myself) it was the best game of last year, an incredibly memorable experience that won out by prioritising characters and choices over puzzles, and which managed to brilliantly expand upon the universe created in the comics. Months after the end of the first season, we’re still talking about The Walking Dead.
